![]() It’s a strong marketing move from Nvidia, but that doesn’t mean you shouldn’t be taking advantage of this to have a blast through a pretty version of one of the most memorable shooters from the pre-millenium era. Quake II RTX is a cutting-edge, ray-traced reimagining of id softwares old school classic, by NVIDIAs Lightspeed Studios. Good news, after a cursory lunch-time play, is that it’s still a cracking time charging through claustrophobic spaces unleashing firepower to beat back the villainous Strogg. classic shooting style & multiplayer fun of the awesome quake ii but with an all new look with RTX on. “Ray tracing is the technology that is defining the next generation of PC games, and it’s fitting that Quake II is a part of that.” “We are giving Quake II back to gamers with a bold new look, as Quake II RTX,” said Matt Wuebbling, head of GeForce marketing at the graphics giant in a blog post. The game looks far more modern, and it’s a startling example of exactly of what ray tracing and algorithms like it can do for a game.Īlso, as the multiplayer and cooperative modes of the game can also be played with the path tracing, it might provide a little boost to those wanting some retro shooter multiplayer, too. It’s the same old Quake II, but with fancier shadows, reflections and refractions as part of the path tracing algorithm. It’s remarkable how much of a step-up the game is graphically. ![]() Owners of 1997’s third best shooter (Goldeneye and Turok were also released in 1997) can play the entirety of the game with path-tracing enabled, while everyone else can still enjoy the first three levels. Quake II RTX is free: (screenshot from Steam, but you can also find it on NVIDIAs site, again for free). Purchase the full game to get access to all the levels, as well as multiplayer with path-tracing. He also pointed out that popular modern engines like Unreal 4 and Unity have added support, which lowers the technical difficulty of implementing it.Quake II RTX, Nvidia’s shiny new tech demo that brings path-tracing (basically ray tracing) to the classic FPS, is now available on Steam and as a free download. Quake II RTX includes the first 3 levels of the game with our full suite of enhancements. Now, we’re launching a major v1.2 update that further improves graphical fidelity, and introduces new configuration options so you can tailor the experience to your liking. “In itself, support isn’t prohibitively hard to do,” Yudinstev told me. In June, we released Quake II RTX, our ray-traced remaster of the beloved 1997 first-person shooter. Quake 2 is also open source and uses a “Vulkan-based real-time path tracer.” Throw these facts together, and the result is a demo that suggests ray tracing doesn’t need to be reserved to AAA studios like DICE.Īnton Yudintsev, CEO of Gaijin Entertainment – which is currently developing Enlisted, a squad-based MMO shooter that will support RTX ray tracing – agrees. “Nvidia was thrilled to once again work with Christoph after he and his university colleagues released their path traced Quake II in January.” “The lead of Q2VKPT, Christoph Schied, started working on de-noising real-time path tracing when he interned with Nvidia in 2016,” Tamasi told Digital Trends. Only then will the fate of humanity be known. Experience realistic reflections, refraction, shadows, and global illumination while you fight your way through the hostile Strogg civilization in the first three levels of the original game. Tony Tamasi, Nvidia’s VP of technical marketing, notes the project started small. Relive the classic Quake II, now with real-time ray tracing. Might indies lead the ray tracing revolution?Ĭhoosing Quake 2 as a ray tracing demo also benefits Nvidia on another level. ![]() It showcases a look and feel that’s impossible without it. I don’t think Battlefield V convinced anyone that RTX ray tracing is necessary. I struggle to notice where ray traced lighting is used in Metro Exodus, but in Quake II the effect is plain and, in a strange way, beautiful. The simplicity of Quake II’s geometry, textures, and levels means the change to lighting comes to the forefront. ![]() It’s no Battlefield V, of course, but the effect is compelling.
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